Friday, February 13, 2009

Viral Makerting

OMG! Vapor Mayhem's first leaked screenshot! Also known as Alex's programmer art:


Bugs can be somewhat beautiful...

Tuesday, February 3, 2009

Destroy Mayhem !


And for your viewing pleasure, the original concept of what are to become our enemies in the game :





It's chests' symbol is in reference to their origin - they come from the same prefectural hometown Mie as Edogawa Rampo.


We call them BukkakeBots , some call them Boss, you can call them GULP!


by Alexandre Piedade

Sunday, February 1, 2009

Character Design_02

He aquí más conceptos de la que será nuestro personaje principal XD




By Pau terol Silvestre

Saturday, January 31, 2009

Character Design


Righte-o ! in advance, a character concept we've been working on!
How 'bout some feed back ?
Bigger mech-arm ? Less cool ?







by Alexandre Piedade

Saturday, January 17, 2009

Programmer art in action!

Looking for more concepts?
Well that's not exactly what you've been waiting for ;p

But no good game comes without a little programer art dosis. ;)

So here we go!

The one in the top is original 100%, the one below is a copy of another robot wich I found interesting.


I loved the shape of the arms, and the diferent alignment of the shoulders of the last one, and the old diver helmet of the other (closer to the steampunk style).

So finally they became one!


So enjoy or laugh at them while waiting for the real enemies concepts.

Wednesday, January 14, 2009

Level design

OK. Enough fun and games. Now back to actually creating fun and games.
Here with you a first screenshot of how the levels are to be set out :










Wishes of little procrastination to all and a good 2009!

Wednesday, December 17, 2008

Too good to be called fan-art

Here there are some concepts our friend Pau, inspired by our game idea, submitted us.

Breast and arm implants


Poe's new watch

Monday, December 15, 2008

The Harcade project proudly presents Vapor Mayhem: a Hideous Heart Beat

Hi again, it's been few posts since we first introduced our project, and we haven't told you anything about the game yet.

Time to solve this! Now we're finishing the design document, so we can explain how the game will finally be.

As it's been said, we're doing a videogame for the UPF videogame creation master. Our intention is to create a fast, addictive, hardcade game.

It's called Vapor Mayhem and its all about a girl's revenge in a Steampunk universe, where some clumsy robots have devastated the character's homeland. Why? You'll see! xP
More o less this is the main plot.

About the main character: She is a sexy young girl with a mechanical implanted arm. (yeah, now the concepts make more sense) who is constantly hearing some kind of music.

We also want to make it look like if it were a Sci-Fi novel written by Edgar Alan Poe, to conmemerate his 150th death aniversary (next year). So there will be some Poe literature elements involved in story.

The game mechanics:

The main idea is to create a shooting game, Devil May Cry style, where the player doesn't need to worry about aiming.
Otherwise, there will be a rithmical beat that the player is meant to follow to unleash special attacks (rythmical quick time events), so the music is an important element in our game.

Thats all for today.
See you!

Tuesday, December 9, 2008

More Character and foes concepts

Here we are, with few more concepts about Steampunk implants.








By PauTerol

Sunday, December 7, 2008

Character and foes concepts

Some quick concepts to illustrate the low-profile coolness of our main character, by Alexandre P.