Monday, March 16, 2009

Steampunk inspirations

This one goes for those of you who enjoy watching any good steampunk or sci-fi ilustration.
CG Society is a reputated site where great digital artists around the world show their work.

Some months ago they anounced the "Steampunk Myth & Legends Contest", where people were suposed to submit vapor, coal and iron versions of their favourite story/tale.

Now it has finished and the winners have been anounced.
Check them out because they all are great!

This one is my favourite.

Saturday, March 14, 2009

They are coming !

Saturday, March 7, 2009

First gameplay video!

Our first inhouse playable with a nice gameplay!
Although we´ve a lot to add, improve and change with this playable we have the gameplay near the final version.
Soon you´ll be having fun with Vapor Mayhem!



Vapor Mayhem Demo 1 from Alex Urbano on Vimeo.

Tuesday, March 3, 2009

Hey, that looks like a game

We've reached our first milestone and here it is, the first official not-bugged Vapor Mayhem's screenshot!

Friday, February 13, 2009

Viral Makerting

OMG! Vapor Mayhem's first leaked screenshot! Also known as Alex's programmer art:


Bugs can be somewhat beautiful...

Tuesday, February 3, 2009

Destroy Mayhem !


And for your viewing pleasure, the original concept of what are to become our enemies in the game :





It's chests' symbol is in reference to their origin - they come from the same prefectural hometown Mie as Edogawa Rampo.


We call them BukkakeBots , some call them Boss, you can call them GULP!


by Alexandre Piedade

Sunday, February 1, 2009

Character Design_02

He aquí más conceptos de la que será nuestro personaje principal XD




By Pau terol Silvestre

Saturday, January 31, 2009

Character Design


Righte-o ! in advance, a character concept we've been working on!
How 'bout some feed back ?
Bigger mech-arm ? Less cool ?







by Alexandre Piedade

Saturday, January 17, 2009

Programmer art in action!

Looking for more concepts?
Well that's not exactly what you've been waiting for ;p

But no good game comes without a little programer art dosis. ;)

So here we go!

The one in the top is original 100%, the one below is a copy of another robot wich I found interesting.


I loved the shape of the arms, and the diferent alignment of the shoulders of the last one, and the old diver helmet of the other (closer to the steampunk style).

So finally they became one!


So enjoy or laugh at them while waiting for the real enemies concepts.

Wednesday, January 14, 2009

Level design

OK. Enough fun and games. Now back to actually creating fun and games.
Here with you a first screenshot of how the levels are to be set out :










Wishes of little procrastination to all and a good 2009!