Wednesday, December 17, 2008

Too good to be called fan-art

Here there are some concepts our friend Pau, inspired by our game idea, submitted us.

Breast and arm implants


Poe's new watch

Monday, December 15, 2008

The Harcade project proudly presents Vapor Mayhem: a Hideous Heart Beat

Hi again, it's been few posts since we first introduced our project, and we haven't told you anything about the game yet.

Time to solve this! Now we're finishing the design document, so we can explain how the game will finally be.

As it's been said, we're doing a videogame for the UPF videogame creation master. Our intention is to create a fast, addictive, hardcade game.

It's called Vapor Mayhem and its all about a girl's revenge in a Steampunk universe, where some clumsy robots have devastated the character's homeland. Why? You'll see! xP
More o less this is the main plot.

About the main character: She is a sexy young girl with a mechanical implanted arm. (yeah, now the concepts make more sense) who is constantly hearing some kind of music.

We also want to make it look like if it were a Sci-Fi novel written by Edgar Alan Poe, to conmemerate his 150th death aniversary (next year). So there will be some Poe literature elements involved in story.

The game mechanics:

The main idea is to create a shooting game, Devil May Cry style, where the player doesn't need to worry about aiming.
Otherwise, there will be a rithmical beat that the player is meant to follow to unleash special attacks (rythmical quick time events), so the music is an important element in our game.

Thats all for today.
See you!

Tuesday, December 9, 2008

More Character and foes concepts

Here we are, with few more concepts about Steampunk implants.








By PauTerol

Sunday, December 7, 2008

Character and foes concepts

Some quick concepts to illustrate the low-profile coolness of our main character, by Alexandre P.


Wednesday, November 26, 2008

Hard work is hard

And we've got a lot of work to do...

Sunday, November 23, 2008

CDV 2008




The Hardcade Project has made itself repre-
sentative at the

Congresso de Desarrolladores de Videojuegos, Spain's own GDC.
Amongst quality liquor, praises towards our University, hyping our game and good advices from the spokespeople, The Hardcade Project returns to its lairs to down some more pizzas, forget all of it and improve focus on development!


Attendants and chinese prostitutes go by the name of:
- Alvaro Vasquez , GRIN studios
-Enrique Saiz , VIRTUAL TOYS
-Daniel Medrano, PYROS studios
-Daniel Blazquéz, EXELWEISS
-Felipe Busquets, ROCKSTAR NORTH
-Ricard Pillosu, CRYTEK
-Visctor Ucero, DIGITAL LEGENDS
-Xiang Lee , MOONBEAM services

Wednesday, November 19, 2008

We Suck Old Blood


Poe

Still no trailer available yet the script has been leeked. Stallone claims to have pitched it to the likes of Stanley Kubrick and Roman Polanski for direction.

Yeah , right.

Monday, November 17, 2008

The Hardcade Crew salutes you!

Hi there! Welcome to The Hardcade Project.
We are a group of students coursing the Videogame Creation Master at the Universitat Pompeu Fabra (UPF) in Barcelona.

This is our brand new dev-blog, and its pourpose is to keep you updated about our project evolution.
(Ok, I admit, this is also a great self motivation and promotion tool)

Ok, by now I just wanted to introduce ourselves, so here we are:

Our group is composed of 4 programers and 2 artists.
So, in our (future) game credits you'll probably see something like this:
-Programers : Alex Urbano, Jacobo Andreu, José Rodolfo Freitas and Sergi Montaner (that's me)
-Artists: Alexandre Piedade and Pau Terol
-X cokes and Y pizzas were invested in the development of this game.

We are just starting to sort things out. It means playing a lot of games (life's hard, I know) , drawing concepts, designing the gameplay, the plot, and all that stuff.

That's all for today. Welcome on board!
See you soon! And don't forget to subscribe to our rss.

PD: Sorry for my Engrish.